May 22, 2025  
[DRAFT] 2025-26 Undergraduate Catalog 
    
[DRAFT] 2025-26 Undergraduate Catalog
Add to Portfolio (opens a new window)

ANIM 2760: Digital 3D Lighting and Texturing

3 Credit Hours

Prerequisite: ANIM 2700  
Working with industrial 3D software, this course introduces 3D lighting and texturing design. Study beginning rendering techniques using industry-standard renderers. Create custom shaders to work with lighting and develop an understanding of the rendering and lighting process. The student will be expected to be able to effectively apply these techniques to create portfolio-quality, industry-level, student-directed projects.


Course Learning Outcomes
Students who successfully complete this course will be able to: 

  1. Demonstrate a variety of beginning rendering and lighting techniques.
  2. Demonstrate how to design and then texture a model.
  3. Demonstrate how to unwrap models for texturing.
  4. Demonstrate the rendering of a scene using traditional lighting techniques.
  5. Demonstrate the generation maps for shaders.
  6. Demonstrate the ability to offer technical and aesthetic criticisms of your work and peers.
  7. Have the understanding of the terminology related to 3D computer texturing and lighting.
  8. Demonstrate the basic theories of the latest techniques available in texturing and lighting and being able to apply these to actual productions.



Add to Portfolio (opens a new window)