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May 22, 2025
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ANIM 3710: Digital 3D Rigging I 3 Credit Hours
Prerequisite: ANIM 2770 In this course, students will learn basic 3D rigging techniques for animation and presentation. Students will learn to construct non-destructible rigs for characters and props. The course will focus on developing effective motion systems to assist in the animation of characters and props. The course will focus on rigging hierarchy structures, understanding the importance of grouping and constraint systems, custom attributes and limited scripting, flexible deformation systems, and IK and FK systems. Facial rig systems are taught to provide characters with the ability for lip sync and facial expressions. Students will learn industry terminology and career options in 3D rigging for animation and games. Students are expected to effectively apply these techniques to create portfolio-quality, industry-level, student-directed projects.
Course Learning Outcomes Students will gain an understanding of:
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Constructing non-destructible rigs for animation and entertainment.
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IK and FK systems.
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Developing custom attributes and scripted features.
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Designing rigs for lip sync and facial expressions.
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Gaining knowledge of rigging tools and features of 3D applications.
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Assess, articulate, and respond to critical evaluation of work quality.
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Giving both aesthetics and technical criticism of the work of others.
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Research careers in 3D technical director.
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